Sunday, July 10, 2011
This fight is broken into three phases. The trick is to to get all four members of the Council down as close to 25 percent health as you can, because at the end they all combine into the Elemental Monstrosity, whose total health will equal the remaining health of all the Council members. The phases change when one of the Council members up hits 25 percent, so you if you have one member at 25 percent and the other at, say, 40... well, you've got a real problem.
You may be assigned in groups to work on a specific member, but even so, be aware of the level of the other member and be prepared to slow down your DPS or even switch targets to keep them even.
Phase 1 begins with Ignacious and Feludius up. For this fight it's good to stack up in the circle in the middle of the room, between the two of them. If you are assigned to Feludius, pay attention to Ignacious. When he casts his Aegis of Flame ability, you will want to switch to him to burn down the shield, then switch back to Feludius. He will also cast walls of fire that stay in place. Stay out of them EXCEPT if you get the Waterlogged debuff from Feludius. If you get this debuff, run through the fire to get rid of it. If you still have the Waterlogged debuff when Feludius casts his Glacier ability, you will die. Guaranteed.
At Phase 2, Ignacious and Feludius leave and Terestra and Arrion show up. This part of the fight is a HUGE pain in the butt. I just hate it. You will be told by DBM to get a "grounded debuff" or a "levitate debuff." These debuffs are to protect you from the Quake and Thundershock abilities these two cast. If you don't get these, you make the healers job much harder and they will not thank you for it. There will be a tornado-looking thing swirling around the room, as well as a sort of vortex-shaped thing with lightning coming out of it. To get the levitate, head to the tornado and run through it. To get grounded, run through the vortex thing. Once you have these debuffs, avoid the opposite one like the plague. Unfortunately, this is easier said than done as they appear and disappear around the room. Your Blink will come in handy during this part of the fight. The hard part is keeping your DPS going while you run around the room getting various debuffs.
At Phase 3, all of the Council members combine and form the Elemental Monstrosity. It is now a race to the finish line! Hopefully, you got everyone very close to 25 percent so you can beat the timer. You may be asked to pop Time Warp here. Hit all your cooldowns and just whale away on this guy so you can get him down, as the damage he deals increases the longer he stays alive. If you get tossed up, use your Feather Fall ability to keep yourself alive.
Heart of Ignacious
In this battle, you will be dealing with four different mechanical contraptions, each of which has totally different abilities. If you are running DBM, you will get announcements of which robot you should be fighting. Make sure you are always fighting the correct one! If you are a frost mage, keep an eye on your elemental and make sure it always has the right target as well.
Let's take a look at each one's abilities:
If you get hit with Electron's Lightning Conductor attack, get away from everyone else or you will cause damage to them. If he puts up an Unstable Shield, stop casting until it is done. Hitting him while this is up will cause him to do a painful AOE. Try to stay spread out as much as possible when Electron is up. The whole Omnotron fight is pretty chaotic, so this shouldn't be too difficult.
The biggest effect to worry about with this guy is Acquiring Target. If you get targeted by this, get away from everyone else. Hopefully it's being announced in raid who is being hit by this so that the healers can get right on it. When you are getting out of the way, be careful that nobody else is between you and Magmatron. When he puts out a barrier, don't attack it.
Toxitron puts out Poison Clouds. As you may imagine, you want to stay out of these. When he casts Poison Protocol, he summons slimes that need to be burned down ASAP. This will be your job. If one of the slimes targets you, however, get away. Do NOT let that thing touch you!
This guy drops a puddle on the ground... and this one you actually stand in! (I know, right?) It gives a 50 percent increased damage buff to ranged. He also has an ability called Power Conversion. You can Spellsteal this!
The fight starts off with just one bot up, but then another will join in the fray and from that point on there will be two bots up at any given time. You can only attack one of them, but they will both be using their special abilities. This means if Toxitron and Magmatron are both up, you might be attacking Toxitron and his adds, but at the same time dodging the Acquiring Target. The fight isn't too bad as long as you are paying close attention to your DBM and your raid leader.
Power Generator Hood